Seasons
Every 1st and 15th of the month, last 10 days
How a season works
Same game, clean slate, ten days, and a scoreboard that actually ends.
A brand new character
You roll a seasonal character from scratch. Nothing from your main account comes with it — no gold, no gear, no levels. Everybody starts on the same line, which is the whole point.
Nine ladders plus one
Every mode keeps its own board for the season, and a general ranking sits on top of them all. Chase one board, or spread yourself across every one of them. Mythic Trials and Level count double.
- General ranking
- Mythic Trials
- Level
- Competitive PvE
- Arena PvP
- Auto-Battle
- World Boss
- Survival
- Quests
- Time Attack
Limited runs
A seasonal character has a capped number of runs per day. You cannot brute-force your way up by playing sixteen hours — which is what keeps it about the build, not the schedule.
Rewards
Every one of the nine ladders — plus the general ranking — pays out to its top 500. Gold goes to your main account, and the very best also earn a skills set ring. The general ranking pays double gold — the ring itself is one ring, same as everywhere else.
The weighted average of your rank on every board, worst one dropped. It pays double gold, and its prize ring is by far the likeliest to come out as a dual-set ring — that is what replaced the second ring it used to grant.
| Finish | Gold | Prize ring | Dual set |
|---|---|---|---|
| Top 1 | 2 000 000 | +6 skills | 100% |
| Top 5 | 1 750 000 | +5 skills | 40% |
| Top 10 | 1 500 000 | +4 skills | 20% |
| Top 20 | 1 250 000 | +3 skills | — |
| Top 50 | 1 000 000 | — | — |
| Top 100 | 750 000 | — | — |
| Top 200 | 500 000 | — | — |
| Top 500 | 250 000 | — | — |
Each of the nine boards pays its own top 500 separately, so a single strong mode is already worth something. A dual-set ring is in reach without winning outright: 20% for the winner, 10% in the top 5, 5% in the top 10.
| Finish | Gold | Prize ring | Dual set |
|---|---|---|---|
| Top 1 | 1 000 000 | +6 skills | 20% |
| Top 5 | 875 000 | +5 skills | 10% |
| Top 10 | 750 000 | +4 skills | 5% |
| Top 20 | 625 000 | +3 skills | — |
| Top 50 | 500 000 | — | — |
| Top 100 | 375 000 | — | — |
| Top 200 | 250 000 | — | — |
| Top 500 | 125 000 | — | — |
Every prize ring carries a random boss set. A dual-set ring carries Rebirth on top of that one — two sets on a single ring, and twice the value. The last column is the chance of getting one.
Season 1
1 Aug 2026 → 21 Aug 2026 · Ends in 18 days
Standings are live and will only be final once the season closes.
| Rank | Player | Avg rank over 10 difficulties | Rewards |
|---|---|---|---|
| 1 | avg. 1.00 How this score is builtDifficulty 0—not clearedDifficulty 1—not clearedDifficulty 2—not clearedDifficulty 3—not clearedDifficulty 4—not clearedDifficulty 59m 56s#1of 1Difficulty 67m 42s#1of 1Difficulty 78m 44s#1of 1Difficulty 88m 04s#1of 1Difficulty 9—not clearedThe score is the average of these positions. A difficulty never cleared counts against it, and the number cleared breaks ties. | 1 000 000 gold +6 skills set ring 20% dual set | |
| 2 | avg. 1.00 How this score is builtDifficulty 0—not clearedDifficulty 112m 38s#2of 2Difficulty 211m 14s#1of 1Difficulty 311m 53s#1of 1Difficulty 4—not clearedDifficulty 5—not clearedDifficulty 6—not clearedDifficulty 7—not clearedDifficulty 8—not clearedDifficulty 9—not clearedThe score is the average of these positions. A difficulty never cleared counts against it, and the number cleared breaks ties. | 875 000 gold +5 skills set ring 10% dual set | |
| 3 | avg. 1.00 How this score is builtDifficulty 09m 50s#1of 3Difficulty 111m 07s#1of 2Difficulty 2—not clearedDifficulty 3—not clearedDifficulty 4—not clearedDifficulty 5—not clearedDifficulty 6—not clearedDifficulty 7—not clearedDifficulty 8—not clearedDifficulty 9—not clearedThe score is the average of these positions. A difficulty never cleared counts against it, and the number cleared breaks ties. | 875 000 gold +5 skills set ring 10% dual set | |
| 4 | avg. 2.00 How this score is builtDifficulty 011m 55s#2of 3Difficulty 1—not clearedDifficulty 2—not clearedDifficulty 3—not clearedDifficulty 4—not clearedDifficulty 5—not clearedDifficulty 6—not clearedDifficulty 7—not clearedDifficulty 8—not clearedDifficulty 9—not clearedThe score is the average of these positions. A difficulty never cleared counts against it, and the number cleared breaks ties. | 875 000 gold +5 skills set ring 10% dual set | |
| 5 | avg. 3.00 How this score is builtDifficulty 015m 48s#3of 3Difficulty 1—not clearedDifficulty 2—not clearedDifficulty 3—not clearedDifficulty 4—not clearedDifficulty 5—not clearedDifficulty 6—not clearedDifficulty 7—not clearedDifficulty 8—not clearedDifficulty 9—not clearedThe score is the average of these positions. A difficulty never cleared counts against it, and the number cleared breaks ties. | 875 000 gold +5 skills set ring 10% dual set |